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Animated Shorts
Gaming
Graduate Student Research
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Motion Lab
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“Improving Motion Modeling with Dance Expertise for Archiving and Analysis” Funded by Schmidt Sciences
Inspiring Empathy and Inclusive Change for Neuro-diverse Individuals in Educational and Workplace Settings Through Immersive Technology
XR Performance Research Partnership with Doris Duke Foundation
The Process of Making a Braided Comic Through Creative Inquiry
Sociable Creatures: An exploration of emergent narratives through behavioral animation and ecosystem dynamics
Affordances of Immersive Virtual Spaces as a Medium for Representing an Inquiry Process
Green Acres: An Approach to Endogenous Analog Game Design Around a Real-World Problem
Themed Entertainment and Immersive Design Methods: Developing a Framework for Improving the Sense of Presence in Immersive Experiences
Preventing Workplace Violence in Healthcare with VR
Tuning to our Environment: Virtual Embodiment and the Seki Method
Ati Cachimuel | K'acha Willaykuna Indigenous Performance Past, Present and Emerging
Livable Futures
Self in Progress
Immersive Learning for Fab Labs
Oasis
LackLuster
Introduction to Art Education in the Motion Lab
T H E W I L D S
kaleidoscopic instincts
Inviting Motion
a canvasUnBound
Designing Diegetic Cues to Guide Users' Attention Toward Interactive Components in a VR Experience
Dance of the Sea King: Integrating Cultural Identity into the Design of Interactive Animation
Virtual Field Lab
Toward a Digital Humanities Support Network
Once Upon a Game: Improving Motivational Factors Contributing to Aliteracy Through Arts- and Narrative-Driven, Interactive Gameplay
Happy Lane 403
Past Future Tenses
Embrace: Using Autoethnography in Animation to Strengthen the Asexual Community
Eyes of Mariam VR
Networked Performance
Virtuoso Chances
Sonifying Animation: The Visual-Audioizer
Designing for Narrative Performance in Virtual Reality
From Me to You: A Conversation with Animation
PathoSonic: Performing Sound In Virtual Reality Feature Space
Virtual Spaces from 360° Photos
Explorer’s Walk: Designing an AR/VR Hybrid System for Visualizing Ancient Culture
The Woods
Perspective Taking in Dementia Care with Virtual Reality Simulation
First Responder Virtual Reality Training Simulation
The Hiatus System
Remembrance: An Object Driven Narrative
Isle of Sign
Schism
Clear Lake
Well of Pearls
Debunking Contraceptive Myths
The Course of Empire: Digital Exploration
Wall Mounted Level
Autonomous Vehicle of the Future
Dear Home
Sumac Puringashpa VR Experience
Carmina Burana
Tuba Goose
Breaking the Fourth Wall: Immersive Storytelling as a Medium for Evoking Empathy
Storybook Cinema– Undark
Performance and Narrative in Virtual Reality
Motion Capture and VR for Physical Theatre Training
Humane Technologies | Discovery Theme
Seeding Sullivant Hall
Virtual Patient Project
SentiencE
Thesis Reel & Animated Process Diagram
Patience Worth
The Boy Who Draws Cats
The World We Once Knew
International Course Collaboration
Video Games for Pediatric Patients
Vehicle Test Course Visualization
Awake
Music Theory and Performance Exploration
Danse Macabre
Here Be Giants
Here Be Giants
Interactive Evolutionary Design
Echo::System
Camouflage
Marcel Marceau Project
Real-time Performance
Diversa
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